Paleonet: Outreach for public science literacy

David Bapst dwbapst at uchicago.edu
Wed Jun 1 20:12:45 UTC 2011


Peter-
In regards to the video game approach to public outreach, you may want to
consider similar previous attempts which I have listed below. I am afraid
these games were neither very successful as fun games to play nor very
scientifically accurate. (Unfortunately, I don't think solving one will
solve the other.) SimEarth was probably the most scientifically accurate
game that I tried; you can get a used copy for a few bucks on Amazon. The
most recent game, Spore, was particularly bad as both a game and a
simulation of evolution. I hope you find this information helpful.
-Dave Bapst, UChicago

SimEarth (Maxis, 1990)
https://secure.wikimedia.org/wikipedia/en/wiki/SimLife

SimLife (Maxis, 1992)
https://secure.wikimedia.org/wikipedia/en/wiki/SimLife

E.V.O. (Enix, 1992)
https://secure.wikimedia.org/wikipedia/en/wiki/E.V.O.:_Search_for_Eden

Evolution (Interplay, 1997)
https://secure.wikimedia.org/wikipedia/en/wiki/Evolution:_The_Game_of_Intelligent_Life

Spore (E.A., 2008)
https://secure.wikimedia.org/wikipedia/en/wiki/Spore_%282008_video_game%29


On Wed, Jun 1, 2011 at 1:48 PM, <argo at u.washington.edu> wrote:

> (snip)
>


-- 
David Bapst
Dept of Geophysical Sciences
University of Chicago
5734 S. Ellis
Chicago, IL 60637
http://home.uchicago.edu/~dwbapst/
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